Category Archives: Augmented reality

CPS-IoT Week 2022: I3T Lab’s Paper, Workshop, and Demo

We are presenting at 3 CPS-IoT Week sessions this week: IPSN’22: EyeSyn: Psychology-inspired Eye Movement Synthesis for Gaze-based Activity Recognition presents the first method for synthesizing eye movement data for training eye movement-based activity classifiers for AR and VR without human … Continue reading

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ECE Independent Study Best Poster Award for Alex Xu’s Work

Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading

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I3T Lab Hiring a Postdoc

Duke University I^3T Lab has an opening for a postdoc.  We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading

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Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing | Leave a comment

Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality | Leave a comment

I3T Lab Hiring PhD Students and Postdocs

Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading

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Summer 2021: 3 REU Projects on Next-generation Mobile AR

This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research | Leave a comment

Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training

7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading

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ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing

In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind, through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading

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Finalist Team, Facebook Research Awards: Exploration of Trust in AR, VR, and Smart Devices

Jointly with the the group of Prof. Neil Gong, we were the finalists for the Facebook Research Exploration of Trust in AR, VR, and Smart Devices Awards. PI Gorlatova has previously contributed to the 2019 University of Washington Industry-Academia Summit on … Continue reading

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