-
Recent Posts
- 2021 US NAE Frontiers of Engineering Symposium
- Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training
- IEEE/ACM IPSN Paper: Edge-assisted Collaborative Image Recognition for Mobile Augmented Reality
- Edge-based Provisioning of Holographic Content for Augmented Reality
- 5 Undergraduate Independent Study Projects On Mobile Augmented Reality Completed in Fall 2019
Recent Comments
- Edge-based Provisioning of Holographic Content for Augmented Reality | Changing the world, one day at a time on Undergraduate Students Presenting Their Work on Next-generation Augmented Reality at Duke University Undergraduate Research Showcases
- Mohamed on Academic Job Market: One Experience
- Viktor Barkar on Academic Job Market: One Experience
- Running collection, June 2018 | Changing the world, one day at a time on Running collection, November 2017
Archives
- March 2021
- December 2020
- May 2020
- March 2020
- December 2019
- August 2019
- July 2019
- May 2019
- April 2019
- November 2018
- August 2018
- June 2018
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- May 2017
- December 2016
- September 2016
- July 2016
- June 2016
- May 2016
- March 2016
- February 2016
- January 2016
- November 2015
- October 2015
- September 2015
- May 2015
- February 2015
- January 2015
- November 2014
- September 2014
- June 2014
- May 2014
- April 2014
- March 2014
- January 2014
- December 2013
- October 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- January 2013
- November 2012
- September 2012
- July 2012
- June 2012
- December 2011
- September 2011
- August 2011
- June 2011
- August 2010
- January 2010
Categories
- Academia
- Achievement
- ASICs
- Augmented reality
- Awards
- Career
- Communication networks
- Communication skills
- Conferences
- Consumer technology
- Creativity
- Data science
- Data visualization
- Demonstrations
- Duck the Photographer
- Duke University
- Edge computing
- Energy harvesting
- Events
- Exciting! News and updates
- Fog computing
- Funding
- Gaming engines
- Good reads
- Graduate school
- Hardware
- How the world is changing
- Humor
- In the news
- Industry
- Industry trends
- Internet of Things
- Management
- Mobile computing
- New business models
- New York
- Off the beaten path
- Panels
- Ph.D.
- Public speaking
- Publications
- Races
- Research
- Road trip
- Running
- Skills
- Sports
- Students
- Talks
- Technology
- Tips and tricks
- Training
- Travel
- Triathlon
- Uncategorized
- Undergraduate research
- Undergraduate research
- Virtual reality
- Wearable computing
- Women in technology
Meta
Category Archives: Research
Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training
7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, and by the … Continue reading
Edge-based Provisioning of Holographic Content for Augmented Reality
Our work on using edge computing to transmit holograms to augmented reality (AR) users has recently appeared in the IEEE SmartEdge Workshop, co-located with IEEE PerCom, as an invited paper. [ Paper PDF ] [ Presentation slides ] [ Video … Continue reading
Summer Research Experience for Undergraduates Students Presenting Their Work on Edge Computing and Augmented Reality
Two summer Research Experiences for Undergraduates students have presented their summer projects at the Duke University REU showcase. Courtney Johnson presenting his summer research on precision eye tracking for Magic Leap performance and user experience optimization. Jovan Stojkovic, Duke ECE … Continue reading
Posted in Achievement, Augmented reality, Duke University, Edge computing, Mobile computing, Research, Undergraduate research
Comments Off on Summer Research Experience for Undergraduates Students Presenting Their Work on Edge Computing and Augmented Reality
2019 NCWIT Seed Fund Award
Prof. Gorlatova is part of a Duke University team that received a 2019 National Center for Women and Information Technology (NCWIT) Seed Fund award to support further engagement of undergraduate women in systems and networking research. The award was presented … Continue reading
Posted in Achievement, Duke University, Undergraduate research, Women in technology
Comments Off on 2019 NCWIT Seed Fund Award
Undergraduate Students Presenting Their Work on Next-generation Augmented Reality at Duke University Undergraduate Research Showcases
Three undergraduate students have presented the results of their independent studies in CS and ECE poster sessions and demonstrations here at Duke University. Michael Glushakov presented a poster and a demo of his work on edge computing-supported augmented reality with … Continue reading
NSF Computer Systems Research Grant: Multi-tier Service Architecture in IoT-Edge-Cloud-Paradigms
Yale University Prof. Wenjun Hu and Duke University Prof. Maria Gorlatova received an NSF Computer Systems Research (CSR) Small Collaborative grant to examine joint concurrent optimization of multiple applications in multi-tier edge/fog computing architectures. [Award Information]
Posted in Edge computing, Fog computing, Funding, Internet of Things, Mobile computing, Research
Comments Off on NSF Computer Systems Research Grant: Multi-tier Service Architecture in IoT-Edge-Cloud-Paradigms
Academic Job Market: One Experience
This post is intended as a “sample point”, and a bit of informal guidance, for people who are on the academic job market, or will be going on it soon. Throughout the different phases of the job market, I’ve relied … Continue reading
Posted in Academia, Achievement, Career, Research, Skills, Tips and tricks
2 Comments
2017 IEEE Fog World Congress
IEEE Fog World Congress was a blast. It takes a lot to put together an inaugural conference on a new topic — the organizing committee did a great job putting the event together. Moderating theĀ Fog and Edge from the Practitioners’ … Continue reading
Posted in Achievement, Career, Communication networks, Communication skills, Consumer technology, Demonstrations, Edge computing, Events, Exciting! News and updates, Fog computing, Internet of Things, Panels, Public speaking, Research, Skills, Talks, Technology
Comments Off on 2017 IEEE Fog World Congress
Lesser-known Differences between Academia and Industry
The Chronicle recently published an interesting opinion piece that mentions several aspects of working in academia that may not be as evident as commonly discussed ones. Having worked in industry and academia, I appreciated the commentary. There are indeed relatively … Continue reading
Posted in Academia, Achievement, Career, Industry, Ph.D., Research, Technology
Comments Off on Lesser-known Differences between Academia and Industry
How Slow is a Pebble Watch?
Just as a I started considering using Pebble Watches as a low-power IoT platform for my experiments with fog computing, Pebble announced that the watches will not be manufactured anymore. Pebble is sold to Fitbit; independent operation of Pebble stops. … Continue reading
Posted in Consumer technology, Internet of Things, Research, Technology, Uncategorized, Wearable computing
Comments Off on How Slow is a Pebble Watch?