Category Archives: Undergraduate research

2025 in the Duke I3T Lab: Students, Systems, and Community

In 2025, two Duke I3T Lab members received their PhDs and moved on to exciting careers in industry: Dr. Sarah Eom joined Exponent as a Biomedical Engineering Consultant; Dr. Lin Duan joined NVIDIA as an XR-AI Engineer. There were several exciting developments in … Continue reading

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ACM UbiComp 2022 Best Poster Award

A poster we presented at ACM UbiComp 2022 in Cambridge, UK, titled “IoT-Enabled Environment Illuminance Optimization for Augmented Reality“, received the ACM UbiComp’22 Best Poster Award. [ Poster submission  ] [ Poster presented at the conference ] This poster outlines a system that uses a smart … Continue reading

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ECE Independent Study Best Poster Award for Alex Xu’s Work

Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading

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Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality | Comments Off on Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

Summer 2021: 3 REU Projects on Next-generation Mobile AR

This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading

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Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training

7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading

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ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing

In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind, through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading

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Edge-based Provisioning of Holographic Content for Augmented Reality

Our work on using edge computing to transmit holograms to augmented reality (AR) users has recently appeared in the IEEE SmartEdge Workshop, co-located with IEEE PerCom, as an invited paper. [ Paper PDF ] [ Presentation slides ] [ Video … Continue reading

Posted in Augmented reality, Communication networks, Edge computing, Mobile computing, Publications and Demonstrations, Research, Students and Mentorship, Undergraduate research | Comments Off on Edge-based Provisioning of Holographic Content for Augmented Reality

Summer Research Experience for Undergraduates Students Presenting Their Work on Edge Computing and Augmented Reality

Two summer Research Experiences for Undergraduates students have presented their summer projects at the Duke University REU showcase. Courtney Johnson presenting his summer research on precision eye tracking for Magic Leap performance and user experience optimization. Jovan Stojkovic, Duke ECE … Continue reading

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2019 NCWIT Seed Fund Award

Prof. Gorlatova is part of a Duke University team that received a 2019 National Center for Women and Information Technology (NCWIT) Seed Fund award to support further engagement of undergraduate women in systems and networking research. The award was presented … Continue reading

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