Monthly Archives: December 2020

Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training

7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading

Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality | Leave a comment

ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing

In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind,¬†through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading

Posted in Augmented reality, Being human, Conferences, Exciting! News and updates, Publications, Research, Undergraduate research, Wearable computing | Leave a comment