Category Archives: Virtual reality

IEEE INFOCOM 2022 Paper and Demo

This week Ying Chen is presenting our work on evaluating and exploiting characteristics of user pose in VR at IEEE INFOCOM’22, in a paper and an accompanying demonstration:  VR Viewport Pose Model for Quantifying and Exploiting Frame Correlations presents the … Continue reading

Posted in Communication networks, Conferences, Duke University, Edge computing, Mobile computing, Publications, Technology, Virtual reality | Comments Off on IEEE INFOCOM 2022 Paper and Demo

Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing | Comments Off on Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality | Comments Off on Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training

7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading

Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality | Comments Off on Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training