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Category Archives: Mobile computing
IEEE INFOCOM 2022 Paper and Demo
This week Ying Chen is presenting our work on evaluating and exploiting characteristics of user pose in VR at IEEE INFOCOM’22, in a paper and an accompanying demonstration: VR Viewport Pose Model for Quantifying and Exploiting Frame Correlations presents the … Continue reading
I3T Lab Hiring a Postdoc
Duke University I^3T Lab has an opening for a postdoc. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading
Two Papers Appearing at Workshops Co-Located with IEEE VR 2022
Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.
I3T Lab Hiring PhD Students and Postdocs
Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading
Summer 2021: 3 REU Projects on Next-generation Mobile AR
This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading
IEEE/ACM IPSN Paper: Edge-assisted Collaborative Image Recognition for Mobile Augmented Reality
Our paper on image recognition for mobile augmented reality in the presence of image distortions appeared in IEEE/ACM IPSN’20 and received the conference’s Best Research Artifact Award [ Paper PDF ] [ Presentation slides ] [ Video of the presentation … Continue reading
Posted in Achievement, Augmented reality, Awards, Edge computing, Mobile computing, Publications
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Edge-based Provisioning of Holographic Content for Augmented Reality
Our work on using edge computing to transmit holograms to augmented reality (AR) users has recently appeared in the IEEE SmartEdge Workshop, co-located with IEEE PerCom, as an invited paper. [ Paper PDF ] [ Presentation slides ] [ Video … Continue reading
Posted in Augmented reality, Communication networks, Edge computing, Mobile computing, Publications, Research, Students, Undergraduate research
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Summer Research Experience for Undergraduates Students Presenting Their Work on Edge Computing and Augmented Reality
Two summer Research Experiences for Undergraduates students have presented their summer projects at the Duke University REU showcase. Courtney Johnson presenting his summer research on precision eye tracking for Magic Leap performance and user experience optimization. Jovan Stojkovic, Duke ECE … Continue reading
Posted in Achievement, Augmented reality, Duke University, Edge computing, Mobile computing, Research, Undergraduate research
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NSF Computer Systems Research Grant: Multi-tier Service Architecture in IoT-Edge-Cloud-Paradigms
Yale University Prof. Wenjun Hu and Duke University Prof. Maria Gorlatova received an NSF Computer Systems Research (CSR) Small Collaborative grant to examine joint concurrent optimization of multiple applications in multi-tier edge/fog computing architectures. [Award Information]
Posted in Edge computing, Fog computing, Funding, Internet of Things, Mobile computing, Research
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2016 IEEE Communications Society Young Author Best Paper Award
Aya Wallwater, Gil Zussman, and myself received the 2016 IEEE Communications Society Young Author Best Paper Award at the 2016 IEEE GLOBECOM earlier this week, for our paper on measurements and algorithms for networks of energy harvesting nodes that appeared … Continue reading
Posted in Academia, Achievement, Communication networks, Conferences, Exciting! News and updates, Internet of Things, Mobile computing, Women in technology
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