Category Archives: Technology

IEEE INFOCOM 2022 Paper and Demo

This week Ying Chen is presenting our work on evaluating and exploiting characteristics of user pose in VR at IEEE INFOCOM’22, in a paper and an accompanying demonstration:  VR Viewport Pose Model for Quantifying and Exploiting Frame Correlations presents the … Continue reading

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CPS-IoT Week 2022: I3T Lab’s Paper, Workshop, and Demo

We are presenting at 3 CPS-IoT Week sessions this week: IPSN’22: EyeSyn: Psychology-inspired Eye Movement Synthesis for Gaze-based Activity Recognition presents the first method for synthesizing eye movement data for training eye movement-based activity classifiers for AR and VR without human … Continue reading

Posted in Augmented reality, Internet of Things, Publications, Research, Wearable computing | Leave a comment

ECE Independent Study Best Poster Award for Alex Xu’s Work

Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading

Posted in Augmented reality, Eye tracking, Students, Technology, Undergraduate research, Undergraduate research, Wearable computing | Leave a comment

I3T Lab Hiring a Postdoc

Duke University I^3T Lab has an opening for a postdoc.  We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading

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Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing | Leave a comment

Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality | Leave a comment

I3T Lab Hiring PhD Students and Postdocs

Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading

Posted in Augmented reality, Duke University, Edge computing, Graduate school, Hiring, Internet of Things, Mobile computing, Research, Students | Leave a comment

Summer 2021: 3 REU Projects on Next-generation Mobile AR

This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research | Leave a comment

Apple is coming to Durham

Delightful news today: Apple is planning to build a brand new campus here in Durham, spending 1 bln dollars over 10 years, and creating 3,000 highly skilled jobs, in particularly in AI, ML, and software engineering. Exciting news for the … Continue reading

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2021 US NAE Frontiers of Engineering Symposium

It was a true pleasure to attend the 2021 National Academy of Engineering Frontiers of Engineering Symposium (NAE FOE). The NAE FOE is unique in bringing together engineers from all engineering disciplines. It was a blast. A rare opportunity to … Continue reading

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