Category Archives: Technology

Duke VISION Magazine Profile

Sarah Eom’s research on augmented reality for retinal laser therapy is profiled by the Duke Eye Center VISION Magazine.  This project, done in collaboration with Miroslav Pajic (Duke ECE) and Majda Hadziahmetovic (Duke Ophthalmology), not only demonstrates a new application of augmented reality, but … Continue reading

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Appearing at IEEE INFOCOM’23: Edge-Assisted Adaptive SLAM with Resource Constraints

AdaptSLAM, our recent work led by Ying Chen, explores new approaches for adapting edge computing-supported Visual and Visual-Inertial Simultaneous Localization and Mapping (V- and VI-SLAM) to computation and communication resource constraints. Adapt SLAM’s system architecture. Our design centers on the … Continue reading

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SenSys 2022 Demo: Through an AR Lens

Sarah Eom has demonstrated our ongoing work on AR-based magnification for hand-held loupes at ACM SenSys’22 in Boston, MA. This work is based on a collaboration with Miroslav Pajic (Duke ECE) and Majda Hadziahmetovic (Duke Ophthalmology). [Demo description PDF] [Accompanying poster PDF]

Posted in AR-assisted surgery, Augmented reality, Augmented Reality For Good, Conferences, Demonstrations, Duke University, Edge computing, Exciting! News and updates, Internet of Things, Mobile computing, Research | Leave a comment

ACM UbiComp 2022 Best Poster Award

A poster we presented at ACM UbiComp 2022 in Cambridge, UK, titled “IoT-Enabled Environment Illuminance Optimization for Augmented Reality“, received the ACM UbiComp’22 Best Poster Award. [ Poster submission  ] [ Poster presented at the conference ] This poster outlines a system that uses a smart … Continue reading

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Two papers appearing at IEEE ISMAR’22

We are delighted to have two of lab’s papers appear at the top AR/MR conference, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022 (acceptance rate: 21%). In a paper led by PhD student Sarah Eom titled NeuroLens: Augmented … Continue reading

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Exciting! News and updates, Gaming engines, Indoor environments, Mobile computing, Research | Leave a comment

AI Institute I3T Lab Showcase

At the Athena AI Institute‘s 1st Annual Summit held at Duke University in August 2022, 4 members of the lab presented posters and showcased the work of the lab during the I3T Lab Tour. The projects showcased during the summit covered … Continue reading

Posted in AR-assisted surgery, Augmented reality, Demonstrations, Duke University, Durham NC, Edge computing, Indoor environments, Internet of Things, Lab tours, Mobile computing | Leave a comment

Summer REU Presentation: Real-time Object Detection for AR-aided Language Learning

Jeremy Suh, Grand Challenges in Engineering NSF REU Fellow at the Pratt School of Engineering, who has spent his summer in the I^3T Lab, has presented a poster and a demo of his work at the Duke University summer REU showcase. Jeremy … Continue reading

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IEEE INFOCOM 2022 Paper and Demo

This week Ying Chen is presenting our work on evaluating and exploiting characteristics of user pose in VR at IEEE INFOCOM’22, in a paper and an accompanying demonstration:  VR Viewport Pose Model for Quantifying and Exploiting Frame Correlations presents the … Continue reading

Posted in Communication networks, Conferences, Duke University, Edge computing, Mobile computing, Publications, Technology, Virtual reality | Comments Off on IEEE INFOCOM 2022 Paper and Demo

CPS-IoT Week 2022: I3T Lab’s Paper, Workshop, and Demo

We are presenting at 3 CPS-IoT Week sessions this week: IPSN’22: EyeSyn: Psychology-inspired Eye Movement Synthesis for Gaze-based Activity Recognition presents the first method for synthesizing eye movement data for training eye movement-based activity classifiers for AR and VR without human … Continue reading

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ECE Independent Study Best Poster Award for Alex Xu’s Work

Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading

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