Category Archives: Technology

I3T Lab Hiring a Postdoc

Duke University I^3T Lab has an opening for a postdoc.  We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading

Posted in Augmented reality, Communication networks, Hiring, Internet of Things, Mobile computing, Technology, Wearable computing | Comments Off on I3T Lab Hiring a Postdoc

Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing | Comments Off on Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality | Comments Off on Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

I3T Lab Hiring PhD Students and Postdocs

Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading

Posted in Augmented reality, Duke University, Edge computing, Graduate school, Hiring, Internet of Things, Mobile computing, Research, Students | Comments Off on I3T Lab Hiring PhD Students and Postdocs

Summer 2021: 3 REU Projects on Next-generation Mobile AR

This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research | Comments Off on Summer 2021: 3 REU Projects on Next-generation Mobile AR

Apple is coming to Durham

Delightful news today: Apple is planning to build a brand new campus here in Durham, spending 1 bln dollars over 10 years, and creating 3,000 highly skilled jobs, in particularly in AI, ML, and software engineering. Exciting news for the … Continue reading

Posted in Duke University, Durham NC, Exciting! News and updates, In local news, Technology | Comments Off on Apple is coming to Durham

2021 US NAE Frontiers of Engineering Symposium

It was a true pleasure to attend the 2021 National Academy of Engineering Frontiers of Engineering Symposium (NAE FOE). The NAE FOE is unique in bringing together engineers from all engineering disciplines. It was a blast. A rare opportunity to … Continue reading

Posted in Achievement, Career, Events, Technology | Comments Off on 2021 US NAE Frontiers of Engineering Symposium

Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training

7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading

Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality | Comments Off on Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training

ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing

In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind, through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading

Posted in Augmented reality, Being human, Conferences, Exciting! News and updates, Publications, Research, Undergraduate research, Wearable computing | Comments Off on ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing

Finalist Team, Facebook Research Awards: Exploration of Trust in AR, VR, and Smart Devices

Jointly with the the group of Prof. Neil Gong, we were the finalists for the Facebook Research Exploration of Trust in AR, VR, and Smart Devices Awards. PI Gorlatova has previously contributed to the 2019 University of Washington Industry-Academia Summit on … Continue reading

Posted in Augmented reality, Industry impact, Research, Safety, Security | Comments Off on Finalist Team, Facebook Research Awards: Exploration of Trust in AR, VR, and Smart Devices