Category Archives: Wearable computing

CPS-IoT Week 2022: I3T Lab’s Paper, Workshop, and Demo

We are presenting at 3 CPS-IoT Week sessions this week: IPSN’22: EyeSyn: Psychology-inspired Eye Movement Synthesis for Gaze-based Activity Recognition presents the first method for synthesizing eye movement data for training eye movement-based activity classifiers for AR and VR without human … Continue reading

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ECE Independent Study Best Poster Award for Alex Xu’s Work

Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading

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I3T Lab Hiring a Postdoc

Duke University I^3T Lab has an opening for a postdoc.  We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading

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Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing | Leave a comment

ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing

In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind, through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading

Posted in Augmented reality, Being human, Conferences, Exciting! News and updates, Publications, Research, Undergraduate research, Wearable computing | Leave a comment

How Slow is a Pebble Watch?

Just as a I started considering using Pebble Watches as a low-power IoT platform for my experiments with fog computing, Pebble announced that the watches will not be manufactured anymore. Pebble is sold to Fitbit; independent operation of Pebble stops. … Continue reading

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Work-Wearables: Next Step in Major Wearable Technology Deployments?

New Zealand Herald has an interesting opinion piece on the promise of wearable tech in work-wearables. The author makes several good points about why work wearables look like a promising area: work wearables have more reasons to be wearable, their … Continue reading

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Consumer Electronics Show (CES) 2016: Does It Affect My Purchasing Decisions?

Coming to the Consumer Electronics Show is like stepping into a geeky adults’ version of a candy shop, except that some of the candy you see won’t be on sale for several months (if it reaches the market at all), … Continue reading

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Consumer Electronics Show (CES) 2016: First Timer’s Impressions

The legendary and glorious Consumer Electronics Show. A congregation of more than 170,000 people (for comparison, I grew up in a city of only 30,000), in the shiny artificial Las Vegas. A happening that takes over tech pages in all … Continue reading

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Nike Will Stop Making Wearable Hardware

Oh, Nike, – really?! Nike’s Fuelband Hits the Wall Nike fires majority of FuelBand team, will stop making wearable hardware A company with such rich history of innovation surely could have tried harder to gain and preserve its strategic positioning … Continue reading

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