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Recent Posts
- AR and Wearable AI Need to be Trustworthy to be Useful
- Papers on AR-Mediated Human-Robot Collaboration Coming Out in RO-MAN and MobileHCI
- New Funding: 4-year NSF CISE FutureCore Award on Automated AR Guidance Monitoring
- RIP Magic Leap Headsets
- Keynote and Technology Demonstrations at IEEE VisArch Co-located with ISCA
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Category Archives: Gaming engines
Two papers appearing at IEEE ISMAR’22
We are delighted to have two of lab’s papers appear at the top AR/MR conference, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022 (acceptance rate: 21%). In a paper led by PhD student Sarah Eom titled NeuroLens: Augmented … Continue reading
Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Gaming engines, Indoor environments, Mobile computing, Publications and Demonstrations, Research
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Summer 2021: 3 REU Projects on Next-generation Mobile AR
This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research
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Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training
7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading
Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality
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