Category Archives: Edge computing

IEEE INFOCOM 2022 Paper and Demo

This week Ying Chen is presenting our work on evaluating and exploiting characteristics of user pose in VR at IEEE INFOCOM’22, in a paper and an accompanying demonstration: ┬áVR Viewport Pose Model for Quantifying and Exploiting Frame Correlations presents the … Continue reading

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Two Papers Appearing at Workshops Co-Located with IEEE VR 2022

Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.

Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing | Leave a comment

Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR

9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading

Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality | Leave a comment

I3T Lab Hiring PhD Students and Postdocs

Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading

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IEEE/ACM IPSN Paper: Edge-assisted Collaborative Image Recognition for Mobile Augmented Reality

Our paper on image recognition for mobile augmented reality in the presence of image distortions appeared in IEEE/ACM IPSN’20 and received the conference’s Best Research Artifact Award [ Paper PDF ] [ Presentation slides ] [ Video of the presentation … Continue reading

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Edge-based Provisioning of Holographic Content for Augmented Reality

Our work on using edge computing to transmit holograms to augmented reality (AR) users has recently appeared in the IEEE SmartEdge Workshop, co-located with IEEE PerCom, as an invited paper. [ Paper PDF ] [ Presentation slides ] [ Video … Continue reading

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5 Undergraduate Independent Study Projects On Mobile Augmented Reality Completed in Fall 2019

5 independent undergraduate research projects have been completed in the I^3T lab this semester. In these projects students investigated different elements of mobile augmented reality (AR), including edge-based integration of AR with low-end IoT devices, user perception of different types … Continue reading

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Two Demos Showcased at ACM SenSys’19

Two demos developed in the lab were presented at ACM SenSys’19 in New York City, NY, in November 2019. A demo led by Joseph DeChicchis, titled Adaptive AR Visual Output Security Using Reinforcement Learning Trained Policies, demonstrates how reinforcement learning-based … Continue reading

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Summer Research Experience for Undergraduates Students Presenting Their Work on Edge Computing and Augmented Reality

Two summer Research Experiences for Undergraduates students have presented their summer projects at the Duke University REU showcase. Courtney Johnson presenting his summer research on precision eye tracking for Magic Leap performance and user experience optimization. Jovan Stojkovic, Duke ECE … Continue reading

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Undergraduate Students Presenting Their Work on Next-generation Augmented Reality at Duke University Undergraduate Research Showcases

Three undergraduate students have presented the results of their independent studies in CS and ECE poster sessions and demonstrations here at Duke University. Michael Glushakov presented a poster and a demo of his work on edge computing-supported augmented reality with … Continue reading

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