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Recent Posts
- New Funding: 4-year NSF CISE FutureCore Award on Automated AR Guidance Monitoring
- RIP Magic Leap Headsets
- Keynote and Technology Demonstrations at IEEE VisArch Co-located with ISCA
- Recent I3T Lab Graduate Sarah Eom Highlighted by the Duke University Center for Computational and Digital Health Innovation
- Is This the Future of our Day to Day Lives with Smart Glasses and AI?
Selected Topics
Archives
Category Archives: Research
ACM UbiComp 2022 Best Poster Award
A poster we presented at ACM UbiComp 2022 in Cambridge, UK, titled “IoT-Enabled Environment Illuminance Optimization for Augmented Reality“, received the ACM UbiComp’22 Best Poster Award. [ Poster submission ] [ Poster presented at the conference ] This poster outlines a system that uses a smart … Continue reading
Posted in Achievement, Augmented reality, Duke University, Funding and Awards, Highlights, Internet of Things, Publications and Demonstrations, Technology, Undergraduate research
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Two papers appearing at IEEE ISMAR’22
We are delighted to have two of lab’s papers appear at the top AR/MR conference, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022 (acceptance rate: 21%). In a paper led by PhD student Sarah Eom titled NeuroLens: Augmented … Continue reading
Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Gaming engines, Indoor environments, Mobile computing, Publications and Demonstrations, Research
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CPS-IoT Week 2022: I3T Lab’s Paper, Workshop, and Demo
We are presenting at 3 CPS-IoT Week sessions this week: IPSN’22: EyeSyn: Psychology-inspired Eye Movement Synthesis for Gaze-based Activity Recognition presents the first method for synthesizing eye movement data for training eye movement-based activity classifiers for AR and VR without human … Continue reading
Posted in Augmented reality, Internet of Things, Publications and Demonstrations, Research, Wearable computing
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ECE Independent Study Best Poster Award for Alex Xu’s Work
Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading
Posted in Augmented reality, Eye tracking, Funding and Awards, Students and Mentorship, Technology, Undergraduate research, Undergraduate research, Wearable computing
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Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR
9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality
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I3T Lab Hiring PhD Students and Postdocs
Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading
Posted in Augmented reality, Duke University, Edge computing, Graduate school, Hiring, Internet of Things, Mobile computing, Research, Students and Mentorship
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Summer 2021: 3 REU Projects on Next-generation Mobile AR
This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research
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Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training
7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading
Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality
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ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing
In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind, through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading
Posted in Augmented reality, Conferences, Highlights, Publications and Demonstrations, Research, Undergraduate research, Wearable computing
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Finalist Team, Facebook Research Awards: Exploration of Trust in AR, VR, and Smart Devices
Jointly with the the group of Prof. Neil Gong, we were the finalists for the Facebook Research Exploration of Trust in AR, VR, and Smart Devices Awards. PI Gorlatova has previously contributed to the 2019 University of Washington Industry-Academia Summit on … Continue reading
Posted in Augmented reality, Industry impact, Research, Safety, Security
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