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Category Archives: Augmented reality
Two Papers Appearing at Workshops Co-Located with IEEE VR 2022
Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.
Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing
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Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR
9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality
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I3T Lab Hiring PhD Students and Postdocs
Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading
Posted in Augmented reality, Duke University, Edge computing, Graduate school, Hiring, Internet of Things, Mobile computing, Research, Students
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Summer 2021: 3 REU Projects on Next-generation Mobile AR
This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research
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Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training
7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading
Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality
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ACM SenSys’20 paper: Gaze-based Cognitive Context Sensing
In our recent work that appeared in ACM SenSys 2020, we take a close look at the detection of cognitive context, the state of the person’s mind, through users’ eye tracking. Eye tracking is a fascinating human sensing modality. Eye movements … Continue reading
Posted in Augmented reality, Being human, Conferences, Exciting! News and updates, Publications, Research, Undergraduate research, Wearable computing
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Finalist Team, Facebook Research Awards: Exploration of Trust in AR, VR, and Smart Devices
Jointly with the the group of Prof. Neil Gong, we were the finalists for the Facebook Research Exploration of Trust in AR, VR, and Smart Devices Awards. PI Gorlatova has previously contributed to the 2019 University of Washington Industry-Academia Summit on … Continue reading
Posted in Augmented reality, Industry impact, Research, Safety, Security
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IEEE/ACM IPSN Paper: Edge-assisted Collaborative Image Recognition for Mobile Augmented Reality
Our paper on image recognition for mobile augmented reality in the presence of image distortions appeared in IEEE/ACM IPSN’20 and received the conference’s Best Research Artifact Award [ Paper PDF ] [ Presentation slides ] [ Video of the presentation … Continue reading
Posted in Achievement, Augmented reality, Awards, Edge computing, Mobile computing, Publications
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Edge-based Provisioning of Holographic Content for Augmented Reality
Our work on using edge computing to transmit holograms to augmented reality (AR) users has recently appeared in the IEEE SmartEdge Workshop, co-located with IEEE PerCom, as an invited paper. [ Paper PDF ] [ Presentation slides ] [ Video … Continue reading
Posted in Augmented reality, Communication networks, Edge computing, Mobile computing, Publications, Research, Students, Undergraduate research
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5 Undergraduate Independent Study Projects On Mobile Augmented Reality Completed in Fall 2019
5 independent undergraduate research projects have been completed in the I^3T lab this semester. In these projects students investigated different elements of mobile augmented reality (AR), including edge-based integration of AR with low-end IoT devices, user perception of different types … Continue reading
Posted in Augmented reality, Career, Communication networks, Demonstrations, Duke University, Edge computing, Internet of Things, Students, Undergraduate research
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