-
Recent Posts
Recent Comments
- Edge-based Provisioning of Holographic Content for Augmented Reality | Changing the world, one day at a time on Undergraduate Students Presenting Their Work on Next-generation Augmented Reality at Duke University Undergraduate Research Showcases
- Mohamed on Academic Job Market: One Experience
- Viktor Barkar on Academic Job Market: One Experience
- Running collection, June 2018 | Changing the world, one day at a time on Running collection, November 2017
Archives
- July 2023
- May 2023
- February 2023
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- May 2022
- April 2022
- March 2022
- January 2022
- December 2021
- September 2021
- April 2021
- March 2021
- December 2020
- September 2020
- May 2020
- March 2020
- December 2019
- August 2019
- July 2019
- May 2019
- April 2019
- November 2018
- August 2018
- June 2018
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- May 2017
- December 2016
- September 2016
- July 2016
- June 2016
- May 2016
- March 2016
- February 2016
- January 2016
- November 2015
- October 2015
- September 2015
- May 2015
- February 2015
- January 2015
- November 2014
- September 2014
- June 2014
- May 2014
- April 2014
- March 2014
- January 2014
- December 2013
- October 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- January 2013
- November 2012
- September 2012
- July 2012
- June 2012
- December 2011
- September 2011
- August 2011
- June 2011
- August 2010
- January 2010
Categories
- Academia
- Achievement
- AR-assisted surgery
- ASICs
- Augmented reality
- Augmented Reality For Good
- Awards
- Being human
- Career
- Communication networks
- Communication skills
- Conferences
- Consumer technology
- Creativity
- Data science
- Data visualization
- Demonstrations
- Duck the Photographer
- Duke University
- Durham NC
- Edge computing
- Energy harvesting
- Events
- Exciting! News and updates
- Eye tracking
- Fog computing
- Funding
- Gaming engines
- Good reads
- Graduate school
- Hardware
- Hiring
- How the world is changing
- Humor
- In local news
- In the news
- Indoor environments
- Industry
- Industry impact
- Industry trends
- Internet of Things
- Lab tours
- Management
- Mobile computing
- New business models
- New York
- Off the beaten path
- Panels
- Ph.D.
- Public speaking
- Publications
- Races
- Research
- Road trip
- Running
- Safety
- Security
- Skills
- Sports
- Students
- Talks
- Technology
- Tips and tricks
- Training
- Travel
- Triathlon
- Uncategorized
- Undergraduate research
- Undergraduate research
- Virtual reality
- Wearable computing
- Women in technology
Meta
Category Archives: Mobile computing
Appearing at IEEE INFOCOM’23: Edge-Assisted Adaptive SLAM with Resource Constraints
AdaptSLAM, our recent work led by Ying Chen, explores new approaches for adapting edge computing-supported Visual and Visual-Inertial Simultaneous Localization and Mapping (V- and VI-SLAM) to computation and communication resource constraints. Adapt SLAM’s system architecture. Our design centers on the … Continue reading
Posted in Achievement, Augmented reality, Communication networks, Edge computing, Mobile computing, Publications, Research
Comments Off on Appearing at IEEE INFOCOM’23: Edge-Assisted Adaptive SLAM with Resource Constraints
SenSys 2022 Demo: Through an AR Lens
Sarah Eom has demonstrated our ongoing work on AR-based magnification for hand-held loupes at ACM SenSys’22 in Boston, MA. This work is based on a collaboration with Miroslav Pajic (Duke ECE) and Majda Hadziahmetovic (Duke Ophthalmology). [Demo description PDF] [Accompanying poster PDF]
Posted in AR-assisted surgery, Augmented reality, Augmented Reality For Good, Conferences, Demonstrations, Duke University, Edge computing, Exciting! News and updates, Internet of Things, Mobile computing, Research
Comments Off on SenSys 2022 Demo: Through an AR Lens
Two papers appearing at IEEE ISMAR’22
We are delighted to have two of lab’s papers appear at the top AR/MR conference, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022 (acceptance rate: 21%). In a paper led by PhD student Sarah Eom titled NeuroLens: Augmented … Continue reading
Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Exciting! News and updates, Gaming engines, Indoor environments, Mobile computing, Research
Comments Off on Two papers appearing at IEEE ISMAR’22
AI Institute I3T Lab Showcase
At the Athena AI Institute‘s 1st Annual Summit held at Duke University in August 2022, 4 members of the lab presented posters and showcased the work of the lab during the I3T Lab Tour. The projects showcased during the summit covered … Continue reading
Posted in AR-assisted surgery, Augmented reality, Demonstrations, Duke University, Durham NC, Edge computing, Indoor environments, Internet of Things, Lab tours, Mobile computing
Comments Off on AI Institute I3T Lab Showcase
IEEE INFOCOM 2022 Paper and Demo
This week Ying Chen is presenting our work on evaluating and exploiting characteristics of user pose in VR at IEEE INFOCOM’22, in a paper and an accompanying demonstration: VR Viewport Pose Model for Quantifying and Exploiting Frame Correlations presents the … Continue reading
Posted in Communication networks, Conferences, Duke University, Edge computing, Mobile computing, Publications, Technology, Virtual reality
Comments Off on IEEE INFOCOM 2022 Paper and Demo
I3T Lab Hiring a Postdoc
Duke University I^3T Lab has an opening for a postdoc. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading
Posted in Augmented reality, Communication networks, Hiring, Internet of Things, Mobile computing, Technology, Wearable computing
Comments Off on I3T Lab Hiring a Postdoc
Two Papers Appearing at Workshops Co-Located with IEEE VR 2022
Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.
Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing
Comments Off on Two Papers Appearing at Workshops Co-Located with IEEE VR 2022
I3T Lab Hiring PhD Students and Postdocs
Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading
Posted in Augmented reality, Duke University, Edge computing, Graduate school, Hiring, Internet of Things, Mobile computing, Research, Students
Comments Off on I3T Lab Hiring PhD Students and Postdocs
Summer 2021: 3 REU Projects on Next-generation Mobile AR
This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research
Comments Off on Summer 2021: 3 REU Projects on Next-generation Mobile AR
IEEE/ACM IPSN Paper: Edge-assisted Collaborative Image Recognition for Mobile Augmented Reality
Our paper on image recognition for mobile augmented reality in the presence of image distortions appeared in IEEE/ACM IPSN’20 and received the conference’s Best Research Artifact Award [ Paper PDF ] [ Presentation slides ] [ Video of the presentation … Continue reading
Posted in Achievement, Augmented reality, Awards, Edge computing, Mobile computing, Publications
Comments Off on IEEE/ACM IPSN Paper: Edge-assisted Collaborative Image Recognition for Mobile Augmented Reality