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Author Archives: admin
CPS-IoT Week 2022: I3T Lab’s Paper, Workshop, and Demo
We are presenting at 3 CPS-IoT Week sessions this week: IPSN’22: EyeSyn: Psychology-inspired Eye Movement Synthesis for Gaze-based Activity Recognition presents the first method for synthesizing eye movement data for training eye movement-based activity classifiers for AR and VR without human … Continue reading
Posted in Augmented reality, Internet of Things, Publications, Research, Wearable computing
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ECE Independent Study Best Poster Award for Alex Xu’s Work
Heartfelt congratulations to Alex Hu for receiving the Spring 2022 ECE Independent Study Best Poster Award, for his poster titled “Impact of the Environment on Eye Tracking Efficacy in Headset Augmented Reality“. The poster was prepared as part of Alex’s … Continue reading
Posted in Augmented reality, Eye tracking, Students, Technology, Undergraduate research, Undergraduate research, Wearable computing
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I3T Lab Hiring a Postdoc
Duke University I^3T Lab has an opening for a postdoc. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. Our work is generously supported by the … Continue reading
Posted in Augmented reality, Communication networks, Hiring, Internet of Things, Mobile computing, Technology, Wearable computing
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Two Papers Appearing at Workshops Co-Located with IEEE VR 2022
Two papers from the group are set to be presented at workshops co-located with IEEE VR 2022. Both papers are centered on end applications of next-generation augmented reality (AR) techniques we are currently developing in our lab.
Posted in Achievement, AR-assisted surgery, Augmented reality, Augmented Reality For Good, Edge computing, Internet of Things, Mobile computing, Technology, Virtual reality, Wearable computing
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Fall 2021: 9 BS Independent Studies on Next-Generation AR and VR
9 ECE and CS independent undergraduate research projects on next-generation AR and VR were completed in the lab over this semester. This work is supported in part by NSF grants CSR-1903136, CNS-1908051, and CAREER-2046072, and by an IBM Faculty Award. … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Edge computing, Indoor environments, Internet of Things, Research, Undergraduate research, Virtual reality
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I3T Lab Hiring PhD Students and Postdocs
Duke University I^3T Lab has multiple openings for PhD students and postdocs. We work in the area of pervasive mobile and sensing systems broadly, and pervasive mobile Augmented Reality (AR) and next-generation intelligence for the Internet of Things in particular. … Continue reading
Posted in Augmented reality, Duke University, Edge computing, Graduate school, Hiring, Internet of Things, Mobile computing, Research, Students
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Summer 2021: 3 REU Projects on Next-generation Mobile AR
This summer we were fortunate to be able to virtually host 3 Research Experience for Undergraduates (REU) students in the I^3T Lab, through the Duke University REU Site for Meeting Grand Challenges in Engineering. The research students were engaged in … Continue reading
Posted in AR-assisted surgery, Augmented reality, Duke University, Gaming engines, Indoor environments, Internet of Things, Mobile computing, Technology, Undergraduate research
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Apple is coming to Durham
Delightful news today: Apple is planning to build a brand new campus here in Durham, spending 1 bln dollars over 10 years, and creating 3,000 highly skilled jobs, in particularly in AI, ML, and software engineering. Exciting news for the … Continue reading
Posted in Duke University, Durham NC, Exciting! News and updates, In local news, Technology
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2021 US NAE Frontiers of Engineering Symposium
It was a true pleasure to attend the 2021 National Academy of Engineering Frontiers of Engineering Symposium (NAE FOE). The NAE FOE is unique in bringing together engineers from all engineering disciplines. It was a blast. A rare opportunity to … Continue reading
Posted in Achievement, Career, Events, Technology
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Fall 2020: 7 BS projects on mobile AR, VR, cognitive context sensing, and gaming engine-based algorithm training
7 ECE and CS independent undergraduate research projects have been completed in the I^3T lab over the Fall of 2020. The projects are summarized below. This work is supported in part by NSF grants CSR-1903136 and CNS-1908051, IBM Faculty Award, … Continue reading
Posted in Augmented reality, Duke University, Gaming engines, Research, Technology, Undergraduate research, Virtual reality
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